Version 1 (June 2014):

  • Simple 2D stick figure animation system with pose-to-pose interpolation for fluid motion
  • Dual EDIT & LIVE mode for continuous playback of animation loops WHILE EDITING!
  • Fixed skeleton structure (limited editing of bone lengths is supported)
  • Built-in skeletal symmetry: scaling the left arm, automatically scales the right, etc.
  • Focuses on teaching basic timing for symmetric, looping locomotion cycles (walk, run)
  • Can also be used for non-looping animation clips like jump, land, etc.
  • Provides side-on visualization of animation clips
  • Pose-based system: saves a 'key' for every bone at the same frame
  • 'In-place' animation system only - no need to worry about location
  • Cut/copy/paste of poses
  • Paste-instance pastes an instance of an existing pose at a different frame (dramatically simplifies creation of looping sequences)
  • Mirror & Save pose to instantly flip the left/right joint angles at the current frame (compatible with pose instances)
  • Standard frame controls (next/last/prev/first)
  • Standard pose sequence controls (next/last/prev/first)
  • Arbitrarily long clip durations (represented in frames)
  • Distributed spine bending - one change affects all spine elements
  • Wrap around interpolation when there is no pose saved on the last frame
  • Built in logical joint limits so you do not have to worry about over-rotation on poses and interpolated key frames (joint outline turns RED when you reach a limit)
  • Automatic ground plane detection to maintain contact of the character's feet with the ground at all times
  • Off-Ground animation to control vertical character position during jumps, etc.
  • Auto-scale (time-shifting) of key-poses with frame range changes
  • Auto-save mode for pose changes
  • Storage of clips and bone structure on save
  • Sample clips for quick starts to basic animations
  • Ghosting of Key Poses
  • Left-Right Bone selection filtering to help when picking amidst overlapping bone joints.
  • Animated GIF creation of animated clips for universal sharing of your work.
  • Basic Language Localization of all UI and pages, using Google Translate
  • Insertion and deletion of frames on the time line, for quick timing adjustments between poses.
  • Keyboard Shortcuts for common operations on frame/pose selection, copy, paste, & save

WISH LIST (COMING SOON):

  • Basic Undo/Redo
  • Animatable Bone lengths
  • Simple inverse kinematic (IK) manipulation of arms and legs for posing
  • Auto-character scaling depending on device resolution (helps with mobile)
  • "Parts" editor for creating custom attachments to bones.
  • Pose Library for saving and retrieving "golden" poses.